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24 Mai 2012 - 01:49:34 *
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« le: 23 Janvier 2008 - 22:10:55 »

Ca y est la version 1.28 est up

Attention, cette version n'a pas de traduction en francais, donc mettre la version en anglais (semble-t-il) !
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« Répondre #1 le: 23 Janvier 2008 - 23:03:57 »

Je confirme pour la version en anglais, si vous mettez en francais: vous aurez plein de bugs d'affichage dans l'interface...Ce qui n'est vraiment pas terrible puisque cela vous empechera de joindre une mission.
Apparament le patch n'est pas encore tout a fait au point.  Bad1
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« Répondre #2 le: 24 Janvier 2008 - 11:23:03 »

C'est beau ! Les sons sont magnifiques, rien que ça ca donne une dimension toute nouvelles au jeu !

En revanche les axis était sur Bouillon ce matin et je pense qu'à cette heure on a dut la perdre...
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« Répondre #3 le: 24 Janvier 2008 - 11:43:40 »

j'ai fumé 2 88 au panpan et j'ai CTD en engagé un pz...je hais ce jeu...
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« Répondre #4 le: 24 Janvier 2008 - 11:49:07 »

C'est beau ! Les sons sont magnifiques, rien que ça ca donne une dimension toute nouvelles au jeu !

En revanche les axis était sur Bouillon ce matin et je pense qu'à cette heure on a dut la perdre...
C'est fini...à l'instant mais en même temps on a prit beauraing
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« Répondre #5 le: 24 Janvier 2008 - 11:56:40 »

j'ai fumé 2 88 au panpan et j'ai CTD en engagé un pz...je hais ce jeu...


C'est pour ça que nous on l'aime  Mr. Green
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« Répondre #6 le: 24 Janvier 2008 - 17:44:51 »

Citation
WWIIOL - Battleground Europe
================================
Version 1.28.0.255 (01-22-08)

Unity 1.5 Graphics Engine Update:
- Frame rate and stutter performance are dramatically improved in this release.
- Improved terrain loading
- Reduced memory footprint
- Improved collision code
- Improved OpenGL state handling
- Vehicle hulks now queue for loading

Vehicle Marking:
- All ground and air vehicles now have historical looking markings
- These markings are per brigade
- Each player will also have an identifying mark based on their game name (these are not globally unique)
- For a complete list see the WWIIOL Wiki

Types of Marking:
- Unit markings are based on which brigade the vehicle is spawned from and will be the same for all vehicles from that brigade
- Support units, such as tanks in a navy brigade or planes in an army brigade will receive that countries support marking
- Individual markings are based on the player's handle and will be the same for that player whenever he spawns that vehicle class
- Personal markings are used for con badges, B1 badges, etc.

German Armor Marking:
- Unit marking - based on German divisional markings, hull front and rear
- Individual marking - based on German three digit tank numbers (red with white stroke), turret both sides
- Personal marking - located on the hull side

French Armor Marking:
- Unit marking - based on French regimental markings, hull sides.
- Individual marking - based on "Aces" company markings (clubs, spades, diamonds, hearts - red, white and blue version of each), turret sides
- Personal marking - located on the hull, front or side

British Armor Marking:
- Unit marking is based off of British brigade markings (red/green square with white number), hull front
- Individual marking is based off of British squadron markings, turret sides and front
- three colors (red, yellow, blue)
- three shapes (triangle, square, circle)
- number (1-4) inside
- Personal marking is located on the hull sides

Truck Marking:
- All Trucks/Pullers have the same markings as the armor for their country
- Markings are smaller and placed on bumpers/number plates where applicable

Gun Marking:
- ATG/AAA: (all countries will be the same)
- Personal marking only, located on the gun shield

German Plane Marking:
- Unit marking - based on German squadron emblems, nose both sides
- Individual marking - based on German flight numbers (numbers 1-14 in various colors), rear fuselage both sides
- Personal marking - under canopy both sides

French Plane Marking:
- Unit marking - based on French squadron emblems, rear fuselage both sides
- Individual marking - based on French flight numbers (numbers 1-14 in various colors), tail both sides
- Personal marking - nose both sides

British Plane Marking:
- Unit marking - based on British squadron lettering (two letters), left of fuselage roundel
- Individual marking - based on British flight lettering (single letter), right of fuselage roundel
- Personal marking - nose

Infantry and Navy markings:
- No changes from existing decals

Air Warning System (Radar):
- Added a new Air Warning System to the map
- AWS is designed to simulate the various forms of intelligence one might receive over the radio while in flight
- AWS primary goal is to increase the air players ability to find and engage the enemy
- There is a toggle on the map pane to turn on or off the AWS
- On the map you will see a grid
- The grid is labeled AA-DW horizontally and 0-60 vertically
- The grid size is 16km square
- The grid updates in cycles over 60 to 120 seconds
- The grid covers the whole theater
- Red grids indicate heavy enemy air presence reported
- Yellow grids indicate light enemy air presence reported
- These colors may be adjusted in settings
- EWS will still show bombers that have been reported as sighted near towns
- EWS does not show fighters
- AWS may not be interdicted, it is the culmination of several types of signals and intelligence
- AWS mat not be avoided though the system is not 100% accurate
- AWS does not differentiate between types of aircraft
- AWS only shows enemies

AWS Reporting:
- Aircraft will only appear on AWS 90 seconds or so after exceeding taxi speeds
- Aircraft will be removed from AWS after about 5 seconds at a complete stop on the ground

Show Friendlies:
- Friendlies on your mission are now indicated on your map
- Friendlies not on your mission are also now indicated on your map if they are closer than 1000m and on your visual update list

Airborne Infantry:
- Paratroopers now have several loadouts available to them
- These loadouts are similar to their regular infantry counterparts with some exceptions:
Airborne Rifleman: +1 Satchel, +1 Ammo can (total of two)
Airborne SMG: as existing "Paratrooper" unit.
Airborne LMG: +2 Smoke Grenades
Airborne Sniper: +20 rifle rounds, + Pistol with 24 rounds
Airborne ATR: +2 HE grenades
Airborne Mortar: +5 HE mortars, +10 Smoke mortars
- There are no Airborne counterparts for the Grenadier or Sapper units
- Paratroopers who get resupplied in the field may receive some grenades

Airborne Brigades:
- Paratroopers now spawn from missions that origin at airfields
- Transport planes will now be on the same mission as the paratroopers they are transporting
- Paratroopers may only create missions from airfields

New Hangar:
- Added a new hangar structure
- The hangar is invulnerable
- Planes now spawn in the hangar
- Paratroopers now spawn in the hangar

Depot Spawning:
- Trucks may now spawn from depots
- Limited guns may now spawn from depots
- The throttles for depot spawning have been adjusted to include more infantry
- Remember that depot spawning is time based and only so many of a vehicle will be available in a given window of time
- Remember that depot spawning draws its supply directly from the armybase

Resupply:
- Naval units may be resupplied when stationary within 1000m of a friendly naval facility
- Air units may be resupplied when stationary within 500m of a friendly air field
- Planes will now fully resupply after several seconds

Requesting Ammo:
- Added /ammo request functionality
- Any ground or troop vehicle type can now do a "/ammo" in chat to request ammo from nearby players
- units will now blink on the map if the map was open when ammo was requested
- The requesting players name tag will blink in the game world
- Infantry can also perform the "I need ammo" emote which can be assigned to a key
- Players can only request ammo every 30 seconds
- All vehicle types see the player icon blink on the map
- Relevant resupply vehicle types get additional notification about ammo requesters
- This additional notification is in the form of a game alert in the HUD with the ammo requester's name, along with a sound effect
- The player's game icon out in the world pulses from normal size to a little larger and they get a chat message saying the user needs ammo
- Trucks see this extra feedback if they are within 1000 meters of the requesting ground unit
- Rifleman see this extra feedback if they are within 200 meters of the requesting trooper
- Rifleman don't see extra feedback if its a ground vehicle since they can't do anything about it anyway

Infantry:
- Paratroopers now have correct uniform in first person

Vehicles:
- Fixed several Vehicle Shadows
- Renamed He111 in manuals
- Fixed TG effects sorting behind tail
- Fixed several external glass sorting errors
- Fixed oxygen gauge on the Hurricanes
- Ships now have a greater RTB range that to reflect their home waters
- All vehicles will have had LOD adjustments made for performance improvements
- Trucks and guns can now RTB at friendly depots
- Re-textured Shermans for mis-matched colors
- He111 now has side windows (we mean it this time)
- Fixed missing poly in the rear of the DB7 and Havoc

Sounds/Effects:
- Added new bomb bay sound
- Adjusted "slo-mo" HE explosion
- Canopy sounds no longer queue
- Fixed gear sound repeating
- Fixed smoke and other particle effects being invisible behind transparent objects
- Added several new sounds (thanks Mike and Georgh!)
- Added new engine sounds for Hawk 75
- Added new engine sounds for M3a3 Stuart
- Added new engine sounds for Spitfires
- Added new engine sounds for Bf109’s
- Added new engine sounds for Bf110’s
- Added new engine sounds for Fw190
- Added new engine sounds for D.520
- Added new engine sounds for A13 and Matilda

Terrain:
- Added Frankfurt to German territory
- Relocated German Production Facility 9 to Frankfurt
- Added supply links along eastern edge of map to embed Frankfurt into supply network
- Remodeled Monchen-Gladbach
- Fixed a spawn point issue at Goersboek
- Fixed castle door that was impenetrable
- Fixed stairway in berm at Ardres-St.Omer Depot
- Fixed Dussen Bridge
- Fixed numerous FB spawn issues (collider problems with berms)
- Fixed numerous bush/tree line anomalies
- Fixed numerous forest tile anomalies
- Removed some bad AI
- Blended the eastern areas of the game world around Frankfurt
- Flattened all air fields for smooth hangar exiting

UI/HUD:
- The Bomber category of the spawn lists changed to Bomber/Transport
- Fixed an error message when a manual was not available
- ML colored icon now trumps squad color

Chat:
- Added simple obscenity filter
- Added lots of stuff to the filter (if you find something missing please don't try and report it on the forums, do a .report in game)
- Several internal performance improvements
- /rdp now includes more information

CSR:
- Bell Mle.14a (aka P-39) now listed in top 100 fighter sorties

Scoring:
- Capture assists will now be scored
- To assist in a capture you must be in the building at the time of the capture
- If you are inside a friendly capture building when you kill an enemy unit, you will receive a "guard bonus" of 1 point for the kill.
- Killing an enemy player who is inside a capture building will reward you with a "capper bonus" of 1 point.
- It is possible to get both bonuses at once - salute to the bunker defenders!
- Vehicles that are destroyed (KIA/MIA) but have not been hit by an enemy player will cycle back as rescued but the player will still be credited with destroying the vehicle
- Added kill credit for fire in aircraft

Global:
- Fixed a bug where you could spawn from a FB that was destroyed after you had selected a unit to spawn
- Air brigades can no longer be placed on front line towns

Memorial Additions:
John "Aesis" Lee
Alex "Medievil" Clark
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« Répondre #7 le: 24 Janvier 2008 - 22:29:16 »

C'est déstabilisant ces nouveaux sons. J'étais tout perdu.

Sinon merci pour la soirée c'était bien sympathique  arms336
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« Répondre #8 le: 25 Janvier 2008 - 17:10:00 »

Je ne suis passé que quelques minutes en jeu histoire de me faire une idée...
Le bug de l'affichage en français !! ça laisse une impression de version terminée à la va vite (pas bon signe)!!
Les sons, splendides !! Ils me paraissent plus réalistes et cela donne une nouvelle dimenssion au jeu ! Par contre il va falloir les réapprendre ces sons, j'étais paumé !  quicest
Les perfs, pour l'instant rien ne me saute aux yeux ! j'ai pas joué assez longtemps !



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L'infini c'est long...surtout vers la fin
Prendras tu le risque ?
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« Répondre #9 le: 25 Janvier 2008 - 17:52:18 »

j'ai trouvé que les sons des blindés ennemis étaient moins fort (1km en detet audio) qqu'un me confirme?
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« Répondre #10 le: 25 Janvier 2008 - 19:30:45 »

non tu deviens sourd c'est tout  copain
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« Répondre #11 le: 25 Janvier 2008 - 19:36:58 »

Pas encore eu l'occassion de la télécharger mais j'ai crée le mot clé et mis à jour l'article sur les versions.
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« Répondre #12 le: 25 Janvier 2008 - 20:02:53 »

Sons géniaux, bien plus immersif.

Performances : très nette amélioration pour moi.

Donc, une mise à jour qui fait plaisir !
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« Répondre #13 le: 25 Janvier 2008 - 22:45:45 »

pas de meilleur performance détecté mais j'en avais pas vraiment besoin donc ça ne me gêne pas
par contre les sons sont absolument superbes en particulier les avions...
quel plaisirs d'écouter passer un hawk ou un hurri, on en oublierai presque de tirer tellement le son des moteurs est réaliste  Mr. Green
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« Répondre #14 le: 26 Janvier 2008 - 02:27:09 »

Vraiment bien ce patch...

Par contre je plussoie sur Yoshi, les audios sont plus faibles !!!!

A valider sur la longueur !
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Quand la Mouette à pied, il est temps de virer...

Un foie, deux reins, trois raisons d'utiliser une Baïonnette ...
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